Satyr Warlock Satyr Hellcaller

8th-Level Ghost Boar Su This ability functions like ghost wolf, except the thornweaver turns himself into a boar see the Monster Guide web extras Animals . 12th-Level Strength of Agamaggan Su The thornweaver can channel his magical and spiritual power to increase his strength and ferocity, calling upon the power of the quilboar's creator, the demigod Agamaggan. As a free action the thornweaver can sacrifice a prepared spell to imbue himself with this power. He gains an enhancement bonus to...

Adventure Hooks Qrd

Rumor has it that a particularly powerful artifact is buried deep within an unexplored mineshaft in Uldaman. The Explorers' League hires the heroes to journey into Uldaman and recover the artifact, battling troggs all the while. The Explorers' League charges the heroes with retrieving the skull of a devilsaur for a new museum exhibit in the guildhall. To do so, they must travel across the sea to the Un'Goro Crater in Kalimdor. There, they battle the denizens and dinosaurs of the crater, and...

Info Dnm

1 level of existing divine spellcaster class would have gained. If she had more than one divine spellcasting class in which she could cast 3rd-level divine spells before she became a pandaren transcendent, she must decide to which class she adds each level of pandaren transcendent for the purpose of determining spell slots per day. Transcendent Fist Ex The pandaren transcendent practices an esoteric and powerful martial art that relies on the use of touch and spiritual energy. When making a...

Dark Iron Dwarf Culture

As much as I hate admitting it, Dark Irons are still dwarves. They get their kicks out of mining and forging, just as we do. The difference is in the motivation. We forge because we love to. The Dark Irons forge mostly because they're forced to. Exceptions exist, such as the Thorium Brotherhood. We long thought that the Dark Irons were destroyed when the spell that summoned Ragnaros destroyed much of the range. However, it wasn't to be. To this day they pay for Thaurissan's colossal mistake by...

Info Qmt

Training of the Dragonflights Ex Dragons learn to perfect their bodies, pushing their abilities beyond their normal limits. This teaching can be extended to their dragonsworn, allowing the trainee to permanently increase any of her ability scores. Each time a dragonsworn chooses this ability, she gains a permanent 2 bonus to a single ability score of her choice. The dragonsworn can choose the same ability more than once. Power of the Aspects The greatest dragonsworn are granted supernatural...

Flesh co Qold

Level Arcanist 7 Components V, S, M Casting Time 1 standard action Range Medium 100 ft. 10 ft. level Target One creature Duration Instantaneous Saving Throw Fortitude negates Spell Resistance Yes Goblin arcanists obsessed with turning lesser substances into gold sought a way to modify the flesh to stone spell to transform their enemies into gold. After much research, one talented mage developed the flesh to gold spell. While not perfect, it has remained a favorite of goblin arcanists ever...

Info Xrj

Description Murlocs are fishlike humanoids who dwell throughout Azeroth. They hate most other races and attack intruders on sight, viciously defending their territories. Most other races consider murlocs a nuisance but not a real danger, as murlocs tend to be weak individually and their tribes are not large enough to pose a threat to the civilized world. Still, to a group of adventurers who accidentally stumble into a murloc village, murlocs can be deadly. Murlocs appeared on land only...

Naga Priest Priestess of the Tides

Some naga revere their queen, Azshara, and their faith in her and in naga superiority grants them power. They wield the freezing cold of the arctic north they command the fury of ocean storms. They also draw upon their race's arcane legacy to protect themselves. These potent spellcasters are called priestesses of the tides. Informally, they bear the name sea witch. Most priestesses of the tides are females. The occasional male naga joins their ranks however, these are vanishingly rare, as most...

Class Features

Weapon and Armor Proficiency High divinists gain no new proficiencies with weapons or armor. Spells Slots per Day Every time a high divinist gains a level in this class, she gains new spell slots per day as if she had also gained a level in the divine spellcasting class in which she could cast 7th-level divine spells before she added the high divinist level. She does not gain any other benefit a character from that class would have gained. If she had more than one divine spellcasting class in...

Info Flr

As described in the death knight description, some death knights are undead. Undead death knights have traits similar to Forsaken. At 7 th level, instead of gaining the undying class feature, they gain Mind Over Matter see the Horde Player's Guide as a bonus feat. Vampiric Runeblade When an individual pledges himself to the Scourge and achieves the mantle of death knight, one of the Lich King's favored servants or, in rare cases, the Lich King himself grants the new death knight a magic weapon,...

Farstrider Forces

Farstriders use similar tactics to other elven regiments, preferring bows. A good Farstrider is never seen in battle. The blood elf rangers prefer to hide among camouflage and in trees, sniping with their longbows. Farstriders are independent of Silvermoon's military forces. Rather, Farstriders are structured more like a mercenary group. While individual Farstriders bear military designations, the bands are independent. Most Farstrider bands include from 3 to 5 members, and answer only to the...

NeRubian SpideRloRd

This enormous, insectile creature resembles a gigantic, fantastically colored beetle. The scarab-like carapace unfolds like dual wings, and the creature's front limbs are scythelike and bony. Nerubian spiderlords cold, ruthless, deadly and intelligent beetle creatures are perhaps the most powerful nerubians. Spiderlords once formed the majority of Azjol-Nerub's leadership they were the keepers of law. They exhibit more callous intelligence than their underlings a nerubian spiderlord is willing...

Info Ozy

The effects of your shouts last longer. Prerequisites Three other shout feats. Benefit When you use a shout feat, its effects last for a number of rounds equal to your character level. Normal The effects of a shout feat last for a number of rounds equal to half your character level minimum of one round . Heavy A.ritior C peRcise QeneRal, UJaRRioR You are so used to wearing heavy amior diat it doesn't slow you or hamper your movements as much as it does other people, and you do not get fatigued...

MurIoc RaideR stLevel Soldier ndLevel MurIoc

Male Murloc CR 2 Medium monstrous humanoid aquatic HD 3d8 6, hp 23 Init 2 Spd 30 ft., swim 40 ft. AC 14, touch 13, flat-footed 12 Base Atk 3 Grp 5 Atk Full Atk 7 melee 1d8 3 x3, battleaxe or 5 ranged 1d6 2, javelin SQ darkvision 90 ft., murloc traits AL CN SV Fort 4, Ref 6, Will 4 Str 15, Agy 15, Sta 14, Int 10, Spt 12, Cha 6. Skills Jump 3, Stealth 10, Swim 8. Feats Pack Tactics , Weapon Focus battleaxe . Possessions 1 battleaxe, three javelins, ring of protection 1, healing draught, philter...

Info Aaw

Amphibious Naga can breathe both air and water indefinitely. They are equally comfortable on land and in water. 1 natural armor bonus to AC. Naga have a 2 racial bonus on Knowledge arcana and Spellcraft checks. These skills are class skills for all naga characters. Swim is a class skill for all naga characters. Automatic Languages Common and Nazja. Bonus Languages Darnassian, Low Common, and Nerglish. Naga learn to speak with the creatures with which they interact. Some learn the language of...