Ogre Mag
gre magi are smarter, spellcasting versions of ogres. Ogre magi came into existence in the Second War, when the orc warlock Gul'dan carved up an elven runestone and used its mystic powers to imbue ogre enforcers with the ability and intelligence to cast spells. The experiment was a success, with the only noticeable side effect the fact that it turned the ogres' skin blue. A small price to pay for the power they wield indeed, blue skin is now a sign of cunning, potential and might among ogres....
Swift Actions and Immediate Actions
j Some abilities and class features in this chapter refer -j to swift actions and immediate actions. They are similar 3 to free actions and are described in More Magic amp - Mayhem, Chapter 3 Power Overwhelming. Agy , Spellcraft Int , and Survival Spt . See WoW RPG, Chapter 5 Skills for skill descriptions. Starting Gold A lst-level orc with a level in orc begins play with 5d4 x 10 gold pieces. Weapon and Armor Proficiency Orcs with levels in orc are proficient with all simple and martial...
Class Features Avs
Weapon and Armor Proficiency Pyremasters gains no new proficiencies with weapons or armor. Funerary Rites Su A pyremaster conducts the funeral rites of the challenge of flame and flesh, which allegedly burns away impurity and weakness as the deceased's spirit goes to the afterlife. This ritual takes an hour to perform and requires a pyre, along with at least 10 gp of sacred oils and musks. These rites have a practical benefit as well as a religious one the ritual brings the pyremaster closer to...
Jungle Troll Witch Doctor
Trolls are the ultimate witch doctors. It was they, so they say, who invented the art. Their pots ever bubble with strange Trolls are the ultimate witch doctors. It was they, so they say, who invented the art. Their pots ever bubble with strange concoctions, and they scatter protective and decorative totems around their dwellings. They speak in tongues most can't understand, communing with the strange and dark voodoo spirits that grant them their power. They decorate themselves with ritual...
Halforc Racial Traits
2 Stamina, -2 Spirit. Half-orcs retain the toughness of their orc heritage and are smarter than their orc parents, but are given to rash actions to prove their honor and courage. Medium As Medium creatures, half-orcs have no special bonuses or penalties due to their size. Half-orc base land speed is 30 feet. Low-Light Vision Half-orcs can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and...
Abomination Racial Traits
An abomination has the following traits 10 Strength, -4 Agility, -6 Intellect, -2 Spirit, -4 Charisma. Abominations are strong but that's about it. They are clumsy and stupid, and made to be subservient. As an undead creature, an abomination has no Stamina score. Remember that a hero's Intellect score cannot drop below 3 as a result of racial modifiers. Medium As Medium creatures, abominations have no special bonuses or penalties due to their size. Abomination base land speed is 20 feet....
InteRioR ARtists
Samwise Didier Glenn Rane, Justin Thavirat, Michael and Renee Koiter, Satyr Jeff Laubenstein, James Stowe, Patrick McEvoy, Harald Osterle, UDON Studios Chris Stevens, Greg Boychuk, Dax Gordine, amp Evil Anne amp David Griffiths Special Thanko - Luke Johnson To Phil Howard, who in 5th grade invited me to play this weird game called Dungeons and Dragons. I think Phil was also the one who, in 5th grade study hall, saw me cracking a copy of Winnie the Pooh, dismissed it with a few choice words, and...
Forest Troll Rackil Traits
Forest troll racial traits and racial levels are identical to those of jungle trolls see WoW RPG, Chapter 2 Races . Note that both forest and jungle trolls receive Zandali as an automatic language, not Low The following tables allow you to determine random ages, heights and weights for half-ogre, half-orc, and forest troll characters. This chapter includes several options for character classes, most of which are introduced in the Alliance Player's Guide. In the following pages you can find The...
ChapceR Adventures Take it to em
This chapter includes two adventures for Horde heroes Shrine of the Scarab, in which the heroes investigate a defiled centaur holy place, and Unearthing Bael Modan, an introductory adventure involving titan experiments. This chapter introduces three new races for World of Warcraft The Roleplaying Game half-orcs, half-ogres and forest trolls. While not all of these races are members of the Horde, they are on friendly terms with at least one of the Horde races. Description Half-ogres, whom the...





