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Conjuration Healing Level Druid 3, Priest 3 Components V, S Casting Time 1 standard action Range Touch Target Living creature touched Duration 1 round level Saving Throw Fortitude negates harmless Spell Resistance Yes harmless This spell creates numerous enchanted leaves, which manifest and press against the subject's wounds, stopping its bleeding and gradually regenerating its health. The subject regains 2d4 1 hit points per round. This spell does not restore severed body parts or ruined...
Types of Concoctions
There are four kinds of products created through the use of true alchemy as these heightened forms of alchemy are called . Draughts Draughts are mixtures that allow the imbiber to recover something that has been depleted. Draughts include healing mixtures, mana tinctures and a small variety of other substances. Draughts work immediately they do not have a duration. However, draughts are difficult on the constitutions of those who drink them, and cannot be consumed more than once an hour....
lchemical Concoctions
lchemical concoctions follow the normal Craft rules for creating items. Each also requires an alchemy feat see Chapter 1 Spell Slingers and Gear Grinders, for these feats. Remember that bonuses from philters and alchemical oils don't stack with any other bonuses. Alchemical products are loosely grouped into four levels of complexity or difficulty to create in ascending order, they are Journeyman, Expert, Artisan and Master products. There is a corresponding alchemy feat for each level of...
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A suit of steam armor has eleven potential locations where it can incorporate equipment slots head, back 2 slots , left arm, left hand, right arm, right hand, shoulders, left leg, right leg, and boots. No suit of steam armor actually uses all eleven slots, and every suit of steam armor uses a different combination of slots. A character can move an empty slot from one location to another with 1 hour of work and a DC 25 Craft technological device check. Each suit of steam armor includes two...
Mirror of Mental Prowess
Description It is rumored that one of these mirrors hung in Medivh's study during his descent into damnation and madness. Such a warning doesn't stop the more ambitious arcanists from attempting to create one themselves. The mirror resembles a normal looking glass, 5 feet tall by 2 feet wide. Power If the user knows the proper command words, he can use several powers. He can read the thoughts even if in a foreign language of any person reflected in the mirror, as long as the owner is within 25...
ManyHands Gloves
Description Tinker technology has brought Azeroth smaller and smaller devices, making powerful gadgets that fit in the palm of the hand. In the effort to make things ever smaller, the many-hands gloves were invented. Operation The gloves have large finger holes, allowing the wearer's fingers to shift around inside, moving different pressure spots. Three tiny, mechanical arms extend from each finger, powered by a small device that wraps around the wrist and supports the glove. The use of two...
Miscellaneous Alchemical Equipment
Alchemy Kit This is a small bag filled with the tools for creating alchemical mixtures while in the field or away from a lab. It includes space for a dozen vials. An alchemy kit is required when creating expert- or artisan-level alchemical items. Alchemy Kit, Masterwork As the alchemy kit, but it grants a 2 circumstance bonus on Craft alchemy checks. Vial Bandolier The vial bandolier holds up to 20 vials for potions and alchemical mixtures, allowing such vials to be drawn but not consumed as a...
Powering TechMod Devices
The majority of complex tech-mods rely on a power source in order to activate and maintain their abilities. The most common power source is a phlogiston furnace, a bulky, steam-powered assembly that is worn like a backpack, or built onto a larger device as an add-on or upgrade. Phlogiston furnaces typically connect to a tech-mod item through an armored cable that acts as a conduit between the phlogiston furnace and the item itself. Another type of device used to power tech-mod devices is called...
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Abjuration Level Mage 2, Necromancer 3 Components V, S Casting Time 1 standard action Range Touch Target Creature touched Duration 1 min. level D Saving Throw Will negates Spell Resistance Yes Dampen magic creates an aura around the subject that absorbs part of the effects of all healing and damaging spells. If a spell that cures or deals damage is cast on the subject, the amount of damage it deals or cures decreases by -1 point per caster level maximum 15 points . For example, if a firebolt...
How to Build Em Crafting TechMod Items
Building a tech-mod into an item requires that the creator have the Craft Tech-Mod feat see Chapter 1 Spell Slingers and Gear Grinders, Feats not just any tinker can slap a mod onto an item. Unlike creating full technological devices, creating tech-mods does not involve Craft technological device checks instead, the process works much like creating magic items see Chapter 4 So Shiny . Tech-mods are tricky devices, and their creators require more dedication and discipline than the creators of...
Grimoire of Souls
Description This book is bound in dusty black leather and is protected by a thick brass buckle sealed with a mixture of blood and wax. A barely noticeable DC 20 Listen check humming sound emanates from the spine. Power Despite the name, the book does not entrap souls. Instead, the pages are inscribed with mystical images and words that strengthen and toughen the reader's soul power that extends to the body as well. Anyone studying the arcane diagrams and runes for a full day finds himself...
Sixitem bonus
The wearer gains the following bonuses when all six items from the battlegear of valor set are worn at the same time. 3 resistance bonus on saving throws. The enhancement bonus of the breastplate improves to 4. A magical force protects vital areas more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25 chance that the critical hit or sneak attack is negated and damage is instead rolled normally. When the set's wearer successfully strikes a critical hit, the...
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Evocation Good Level Priest 6, Argent Dawn Templar 6 Components V, S Casting Time 1 standard action Range Medium 100 ft. 10 ft. level Target One creature Duration Instantaneous Saving Throw Reflex half see below Spell Resistance Yes You call upon the Light to incinerate your target, creating a bolt of divine energy in your hand and hurling it at the target with unerring accuracy. The bolt deals 1d6 points of damage per level maximum 15d6 , plus an additional 8 points of damage per round for the...


